global _MG = { [0] = { AimVectors = { [0] = Vec3(0.893, -0.315, -0.322), [1] = Vec3(0.373, -0.691, -0.619), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Name = 0, Position = Vec3(-143.899, -2400.746, 241.139), Radius = 32, TeamAvailability = 4, Version = 1, }, AIRSTRIKE_AfterTruck = { AimVectors = { [0] = Vec3(-0.974, -0.227, -0.000), }, GoalType = "AIRSTRIKE", Position = Vec3(-1240.131, -2215.052, 1.146), Radius = 32, }, AIRSTRIKE_B4Truck = { AimVectors = { [0] = Vec3(-0.984, 0.125, 0.126), }, GoalType = "AIRSTRIKE", Position = Vec3(-1118.495, -1795.674, 1.146), Radius = 32, }, AIRSTRIKE_B4wall = { AimVectors = { [0] = Vec3(-0.845, -0.438, 0.308), }, GoalType = "AIRSTRIKE", Position = Vec3(18.522, -2396.176, 1.125), Radius = 32, }, AIRSTRIKE_afterwalltower = { AimVectors = { [0] = Vec3(-0.035, -0.998, -0.046), }, GoalType = "AIRSTRIKE", Position = Vec3(1186.005, -2183.684, 1.146), Radius = 32, }, AIRSTRIKE_atwalltower = { AimVectors = { [0] = Vec3(-0.403, -0.669, -0.624), }, GoalType = "AIRSTRIKE", Position = Vec3(138.882, -2284.037, 240.125), Radius = 32, }, AIRSTRIKE_radiodefence = { AimVectors = { [0] = Vec3(-0.616, -0.334, 0.714), [1] = Vec3(-0.356, -0.427, 0.831), [2] = Vec3(-0.595, 0.011, 0.803), }, GoalType = "AIRSTRIKE", Position = Vec3(-1122.472, 1631.071, 693.125), Radius = 32, }, AMMOCAB_ammo_cab1 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-992.000, -1824.000, 12.000), Range = 1250, TeamAvailability = 6, }, AMMOCAB_t371 = { CreateOnLoad = 0, GoalType = "AMMOCAB", Position = Vec3(-1648.000, 1776.000, 36.000), Range = 1250, TeamAvailability = 6, }, ARTILLERY_D_11 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-3914.928, 1119.357, 1.125), TagName = "", }, ARTILLERY_D_12 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-1573.034, -2212.340, 1.125), }, ARTILLERY_D_13 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-333.144, -2737.860, 1.125), }, ARTILLERY_D_14 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(-1232.506, -2734.740, 1.362), }, ARTILLERY_D_15 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(58.848, -2705.834, 1.125), }, ARTILLERY_D_16 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(445.556, -2656.618, 1.125), }, ARTILLERY_D_17 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(782.108, -2572.094, 1.125), }, ARTILLERY_D_18 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1112.500, -2509.632, 1.125), }, ARTILLERY_D_19 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1327.144, -2234.761, 1.130), }, ARTILLERY_D_20 = { GoalType = "ARTILLERY_D", MinRadius = 32, Position = Vec3(1350.113, -1777.721, 1.126), }, ARTILLERY_S_cornerhit = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(844.497, 818.097, 2.130), TeamAvailability = 2, }, ARTILLERY_S_documentbridge = { GoalType = "ARTILLERY_S", MinRadius = 32, Position = Vec3(-874.505, 2148.638, 694.150), //TeamAvailability = 2, }, ATTACK_PowerGenerator_1 = { AimVectors = { [0] = Vec3(-0.594, 0.805, 0.006), [1] = Vec3(-0.700, -0.714, -0.010), [2] = Vec3(0.234, -0.972, 0.015), }, GoalType = "Attack", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1474.125, 2062.455, 833.125), Radius = 32, }, ATTACK_PowerGenerator_2 = { AimVectors = { [0] = Vec3(-0.140, 0.990, 0.017), [1] = Vec3(-0.649, 0.760, 0.029), [2] = Vec3(0.877, 0.480, -0.013), }, GoalType = "Attack", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1361.216, 806.140, 833.125), Radius = 32, }, ATTACK_PowerGenerator_3 = { AimVectors = { [0] = Vec3(0.828, -0.561, -0.023), [1] = Vec3(-0.988, -0.153, -0.000), }, GoalType = "Attack", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2544.597, 1609.191, 785.125), Radius = 32, }, ATTACK_barrier1_1 = { AimVectors = { [0] = Vec3(-0.445, -0.780, -0.440), [1] = Vec3(0.899, -0.329, -0.288), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(235.691, -2279.511, 241.131), Radius = 32, TeamAvailability = 4, }, ATTACK_barrier1_2 = { AimVectors = { [0] = Vec3(0.893, -0.315, -0.322), [1] = Vec3(0.373, -0.691, -0.619), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-143.899, -2400.746, 241.139), Radius = 32, TeamAvailability = 4, }, ATTACK_barrier1_3 = { AimVectors = { [0] = Vec3(0.740, 0.672, -0.008), [1] = Vec3(0.258, 0.965, -0.046), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-218.816, -3092.277, 1.127), Radius = 32, TeamAvailability = 4, }, ATTACK_barrier1_4 = { AimVectors = { [0] = Vec3(0.528, 0.846, -0.068), [1] = Vec3(0.811, 0.559, -0.173), [2] = Vec3(0.064, 0.979, -0.192), [3] = Vec3(-0.943, 0.260, -0.210), [4] = Vec3(0.690, 0.705, -0.166), }, GoalType = "Attack", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(755.824, -2774.097, 97.132), Radius = 32, TeamAvailability = 4, }, ATTACK_northsteps = { AimVectors = { [0] = Vec3(-0.460, -0.856, 0.236), }, GoalType = "Attack", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1342.298, 3130.010, 737.125), Radius = 32, }, BUILD_Command_Post = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(2284.000, 180.000, 52.000), TagName = "Command Post", TeamAvailability = 6, }, BUILD_Gate_Area_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-64.000, -2436.000, 52.000), TagName = "Gate Area Barrier", TeamAvailability = 2, }, BUILD_Hangar_Barrier = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-1960.000, -1276.000, 52.000), TagName = "Hangar Barrier", TeamAvailability = 2, }, BUILD_Power_Generator = { CreateOnLoad = 0, GoalType = "BUILD", Position = Vec3(-3012.000, 1600.000, 840.000), TagName = "Power Generator", TeamAvailability = 4, }, BUILD_Tank = { CreateOnLoad = 0, GoalType = "BUILD", Mobile = 1, Offsets = { [0] = Vec3(-102.223, -18.518, -37.875), [1] = Vec3(-105.990, 87.235, -37.875), [10] = Vec3(-63.317, -209.629, -37.875), [11] = Vec3(-115.310, -146.044, -37.875), [12] = Vec3(-112.979, -87.665, -37.875), [13] = Vec3(-100.054, 41.469, -37.875), [14] = Vec3(113.166, 33.703, -37.875), [15] = Vec3(115.564, -65.504, -37.875), [2] = Vec3(-56.995, 169.642, -37.875), [3] = Vec3(6.383, 166.275, -37.875), [4] = Vec3(59.376, 173.560, -37.875), [5] = Vec3(107.316, 90.730, -37.875), [6] = Vec3(111.566, -10.163, -37.875), [7] = Vec3(105.921, -119.868, -37.875), [8] = Vec3(60.823, -205.531, -37.875), [9] = Vec3(0.443, -210.884, -37.875), }, Position = Vec3(-1738.000, 24.000, 70.000), TeamAvailability = 4, Vehicle = "MOVER_tank", }, CALLARTILLERY_11 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-3794.378, -110.136, -62.838), }, CALLARTILLERY_12 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-704.618, -3210.126, 33.125), }, CALLARTILLERY_13 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(-766.615, -3210.127, 33.125), }, CALLARTILLERY_14 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(370.126, -2232.564, 337.125), }, CALLARTILLERY_15 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(434.403, -2253.875, 337.125), }, CALLARTILLERY_16 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1597.475, -1165.874, 337.125), }, CALLARTILLERY_17 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1685.875, -1165.874, 337.125), }, CALLARTILLERY_18 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(1610.908, -1165.874, 337.125), }, CALLARTILLERY_19 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(839.806, -1101.874, 273.125), }, CALLARTILLERY_20 = { GoalType = "CALLARTILLERY", MinRadius = 32, Position = Vec3(869.471, -1101.875, 273.125), }, CALLARTILLERY_corner = { GoalType = "CALLARTILLERY", MaxCampTime = 10, MinCampTime = 5, MinRadius = 32, Position = Vec3(-1522.132, 1793.849, 833.128), TeamAvailability = 2, }, CAPPOINT_RADIO_DOCS = { GoalType = "CapPoint", MinRadius = 32, Position = Vec3(-2551.344, 1458.125, 785.125), }, DEFEND_AfterTruck_1 = { AimVectors = { [0] = Vec3(-0.547, 0.837, 0.021), [1] = Vec3(-0.982, 0.188, -0.013), [2] = Vec3(0.245, -0.968, 0.046), [3] = Vec3(-0.940, -0.341, -0.000), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-929.787, -2422.629, 1.274), Radius = 32, }, DEFEND_AfterTruck_2 = { AimVectors = { [0] = Vec3(-0.843, -0.538, -0.017), [1] = Vec3(-0.216, -0.976, 0.012), [2] = Vec3(-0.939, -0.344, 0.019), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(143.603, -2362.469, 1.125), Radius = 32, }, DEFEND_AfterTruck_3 = { AimVectors = { [0] = Vec3(-0.775, -0.633, 0.002), [1] = Vec3(-0.466, -0.885, 0.012), [2] = Vec3(0.500, -0.866, 0.013), [3] = Vec3(-0.814, -0.581, 0.008), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(908.838, -2241.703, 1.125), Radius = 32, }, DEFEND_AfterTruck_4 = { AimVectors = { [0] = Vec3(-0.985, -0.172, 0.006), [1] = Vec3(-0.966, -0.258, 0.013), [2] = Vec3(-0.361, 0.933, -0.006), [3] = Vec3(-0.991, -0.130, 0.010), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(1565.435, -2420.094, 1.125), Radius = 32, }, DEFEND_AfterTruck_5 = { AimVectors = { [0] = Vec3(0.381, -0.924, 0.027), [1] = Vec3(0.002, -1.000, -0.006), [2] = Vec3(0.761, -0.648, -0.000), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(1020.012, -1230.058, 1.125), Radius = 32, }, DEFEND_AfterTruck_6 = { AimVectors = { [0] = Vec3(-1.000, -0.008, -0.012), [1] = Vec3(-0.444, 0.896, -0.026), [2] = Vec3(0.011, -0.999, -0.037), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(600.846, 935.955, -383.875), Radius = 32, }, DEFEND_AfterTruck_7 = { AimVectors = { [0] = Vec3(0.561, -0.828, -0.002), [1] = Vec3(1.000, 0.002, -0.004), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-309.607, 930.233, -382.875), Radius = 32, }, DEFEND_Radio_Room_1 = { AimVectors = { [0] = Vec3(0.995, 0.003, 0.103), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2237.824, 1529.819, 785.125), Radius = 32, }, DEFEND_Radio_Room_2 = { AimVectors = { [0] = Vec3(0.987, 0.160, -0.002), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2994.663, 1448.335, 785.125), Radius = 32, }, DEFEND_Radio_Room_3 = { AimVectors = { [0] = Vec3(0.985, -0.172, -0.012), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2846.991, 1603.216, 785.125), Radius = 32, }, DEFEND_Radio_Room_4 = { AimVectors = { [0] = Vec3(0.714, -0.700, 0.008), [1] = Vec3(0.494, 0.869, 0.019), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1877.875, 1644.013, 833.125), Radius = 32, }, DEFEND_Radio_Room_5 = { AimVectors = { [0] = Vec3(0.996, -0.086, 0.004), [1] = Vec3(0.044, 0.999, 0.017), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1611.952, 970.125, 833.125), Radius = 32, }, DEFEND_barrier1_2 = { AimVectors = { [0] = Vec3(0.893, -0.315, -0.322), [1] = Vec3(0.373, -0.691, -0.619), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-143.899, -2400.746, 241.139), Radius = 32, TeamAvailability = 2, }, DEFEND_barrier1_3 = { AimVectors = { [0] = Vec3(0.740, 0.672, -0.008), [1] = Vec3(0.258, 0.965, -0.046), }, GoalType = "Defend", MaxCampTime = 20, MinCampTime = 10, Position = Vec3(-218.816, -3092.277, 1.127), Radius = 32, TeamAvailability = 2, }, DEFEND_cavetankbay = { AimVectors = { [0] = Vec3(0.978, -0.016, -0.206), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-967.181, 936.989, -274.875), Radius = 32, }, DEFEND_frontladder = { AimVectors = { [0] = Vec3(0.479, -0.877, 0.029), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(470.390, 2187.982, 1.125), Radius = 32, }, DEFEND_frontladder_2 = { AimVectors = { [0] = Vec3(-0.991, 0.098, -0.092), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(517.885, 2455.548, 1.125), Radius = 32, }, DEFEND_north_stairs = { AimVectors = { [0] = Vec3(0.612, 0.741, -0.277), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1613.875, 2770.125, 833.125), Radius = 32, }, DEFEND_south_stairs = { AimVectors = { [0] = Vec3(-0.028, -0.999, -0.025), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-844.286, 934.838, 821.125), Radius = 32, }, DEFEND_tankarea_1 = { AimVectors = { [0] = Vec3(-0.859, 0.510, -0.035), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1977.549, -85.874, 9.125), Radius = 32, }, DEFEND_tankarea_2 = { AimVectors = { [0] = Vec3(-0.960, -0.276, -0.044), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1977.693, 137.323, 1.125), Radius = 150, }, DEFEND_tankarea_3 = { AimVectors = { [0] = Vec3(0.139, -0.990, -0.012), [1] = Vec3(-0.393, -0.919, -0.023), [2] = Vec3(-0.372, -0.870, 0.322), [3] = Vec3(0.222, -0.975, -0.023), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1901.875, 461.875, 1.125), Radius = 32, }, DEFEND_tankarea_4 = { AimVectors = { [0] = Vec3(0.132, 0.990, -0.046), [1] = Vec3(-0.195, 0.981, -0.002), [2] = Vec3(0.451, 0.892, -0.025), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-1885.875, -469.122, 1.125), Radius = 32, }, DEFEND_tankarea_5 = { AimVectors = { [0] = Vec3(-0.852, 0.278, -0.443), [1] = Vec3(-0.268, 0.805, -0.530), [2] = Vec3(-0.736, 0.018, -0.677), [3] = Vec3(-0.696, 0.521, -0.494), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2666.304, -248.071, 193.125), Radius = 32, }, DEFEND_tankarea_6 = { AimVectors = { [0] = Vec3(-0.998, 0.065, -0.010), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2800.677, -95.828, -62.670), Radius = 32, }, DEFEND_wall_way_1 = { AimVectors = { [0] = Vec3(0.300, 0.953, -0.033), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2733.875, -1514.125, 25.125), Radius = 32, }, DEFEND_wall_way_2 = { AimVectors = { [0] = Vec3(-0.641, 0.767, -0.035), [1] = Vec3(-0.697, -0.717, -0.000), [2] = Vec3(-0.700, 0.713, -0.027), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2539.045, -1446.340, 25.125), Radius = 32, }, DEFEND_wall_way_3 = { AimVectors = { [0] = Vec3(0.802, 0.593, 0.077), [1] = Vec3(1.000, -0.008, 0.029), [2] = Vec3(0.618, 0.784, -0.058), }, GoalType = "Defend", MaxCampTime = 320, MinCampTime = 320, Position = Vec3(-2458.262, -1000.052, 1.125), Radius = 32, }, ESCORT_Tank = { GoalType = "ESCORT", MinRadius = 32, Offsets = { [0] = Vec3(105.059, -155.138, -37.875), [1] = Vec3(105.546, -67.458, -37.875), [10] = Vec3(-111.774, -4.691, -37.875), [11] = Vec3(-106.868, 55.751, -37.875), [12] = Vec3(-85.389, -224.592, -37.875), [13] = Vec3(78.821, -224.587, -37.875), [14] = Vec3(-30.898, -229.336, -37.875), [15] = Vec3(17.122, -214.867, -37.875), [2] = Vec3(108.845, 37.083, -37.875), [3] = Vec3(102.509, 108.915, -37.875), [4] = Vec3(48.665, 180.089, -37.875), [5] = Vec3(-8.052, 159.012, -37.875), [6] = Vec3(-54.309, 173.128, -37.875), [7] = Vec3(-117.731, 123.629, -37.875), [8] = Vec3(-110.770, -170.393, -37.875), [9] = Vec3(-110.326, -92.556, -37.875), }, Position = Vec3(-3915.930, 373.211, -45.731), Vehicle = "MOVER_tank", }, FLAG_docs = { CreateOnLoad = 0, GoalType = "Flag", Position = Vec3(-1000.000, 1800.000, 693.125), TeamAvailability = 4, }, GRENADE_spawnboards = { Facing = Vec3(0.000, 0.000, 0.000), GoalType = "GRENADE", MinRadius = 32, Position = Vec3(-3626.710, 1481.735, 0.125), PrimeGrenade = 1, TeamAvailability = 4, TraceInfo = { class = "BREAKABLE", endPos = Vec3(-2951.755, 1193.840, -864.939), eyePos = Vec3(-3266.800, 1460.738, 72.125), id = 128, }, }, HEALTHCAB_heal2 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(736.000, -816.000, 304.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_heal_cab1 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-992.000, -2008.000, 12.000), Range = 1250, TeamAvailability = 6, }, HEALTHCAB_t372 = { CreateOnLoad = 0, GoalType = "HEALTHCAB", Position = Vec3(-1648.000, 1712.000, 36.000), Range = 1250, TeamAvailability = 6, }, MOBILEMORTAR_byflightgate2capturepoint = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.953, 0.213, 0.215), [1] = Vec3(-0.937, 0.314, 0.153), [2] = Vec3(-0.922, 0.347, 0.173), }, Position = Vec3(1774.684, 277.462, 97.125), }, MOBILEMORTAR_mrmorter_commandpost = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.654, -0.715, 0.246), [1] = Vec3(-0.272, -0.902, 0.334), [2] = Vec3(-0.040, -0.923, 0.384), }, Position = Vec3(1494.138, -184.431, 97.125), }, MOBILEMORTAR_platform_2 = { GoalType = "MOBILEMORTAR", MinRadius = 32, MortarAim = { [0] = Vec3(-0.329, -0.892, 0.309), [1] = Vec3(-0.159, -0.923, 0.351), }, Position = Vec3(1776.739, 118.304, -6.756), }, MOUNTMG42_1136 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Name = "MOUNTMG42_1136", Position = Vec3(-3952.000, 1936.000, 100.000), TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1194 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_1194", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3984.000, 1512.000, 118.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1198 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_1198", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-1960.000, -1336.000, 68.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1200 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_1200", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-736.000, -3184.000, 100.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1213 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 90, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_1213", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2368.000, -724.000, -196.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_1234 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(876.000, -1136.000, 340.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1328 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-36.000, 2544.000, 354.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1337 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-400.000, 1440.000, 354.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1510 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(1544.000, 2032.000, 68.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1739 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-736.000, -3184.000, 100.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_1774 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(2048.000, 1792.000, 354.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_2062 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", MaxCampTime = 60, MinCampTime = 15, Position = Vec3(-3952.000, 1936.000, 100.000), TagName = "", TeamAvailability = 6, }, MOUNTMG42_468 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_468", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(2368.000, -724.000, -196.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_824 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_824", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-736.000, -3184.000, 100.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_825 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_825", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-3984.000, 1512.000, 118.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNTMG42_826 = { CreateOnLoad = 0, GoalType = "MOUNTMG42", GroupName = "", MaxCampTime = 30, MinCampTime = 15, MinRadius = 0, Name = "MOUNTMG42_826", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-1960.000, -1336.000, 68.000), Radius = 0, TagName = "", TeamAvailability = 6, Version = 1, }, MOUNT_Tank = { AimMode = "velocity", GoalType = "MOUNT", MinRadius = 32, Offsets = { [0] = Vec3(115.711, -163.987, -37.875), [1] = Vec3(113.150, -65.662, -37.875), [10] = Vec3(-108.128, -150.230, -37.875), [11] = Vec3(-53.748, -219.858, -37.875), [12] = Vec3(-4.468, -222.631, -37.875), [13] = Vec3(65.308, -216.518, -37.875), [2] = Vec3(117.151, 58.172, -37.875), [3] = Vec3(115.344, 117.391, -37.875), [4] = Vec3(55.050, 181.145, -37.875), [5] = Vec3(-15.579, 170.097, -37.875), [6] = Vec3(-43.483, 173.751, -37.875), [7] = Vec3(-117.003, 110.113, -37.875), [8] = Vec3(-110.767, 22.848, -37.875), [9] = Vec3(-108.027, -58.389, -37.875), }, Position = Vec3(-3914.740, 620.762, -10.403), Vehicle = "MOVER_tank", }, MOVER_tank = { CreateOnLoad = 0, GoalType = "MOVER", Position = Vec3(-1728.000, 172.000, 62.000), TeamAvailability = 4, }, PLANTMINE_path2docs_1 = { GoalType = "PLANTMINE", Position = Vec3(-1147.172, 1661.314, 402.335), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_2 = { GoalType = "PLANTMINE", Position = Vec3(-1080.271, 1428.797, 405.578), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_3 = { GoalType = "PLANTMINE", Position = Vec3(-1035.037, 1242.951, 414.205), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_4 = { GoalType = "PLANTMINE", Position = Vec3(-1170.340, 1922.438, 359.268), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_5 = { GoalType = "PLANTMINE", Position = Vec3(-757.663, 1385.900, 331.233), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_6 = { GoalType = "PLANTMINE", Position = Vec3(-1294.868, 1922.609, 390.250), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_7 = { GoalType = "PLANTMINE", Position = Vec3(-896.937, 1567.856, 334.793), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_8 = { GoalType = "PLANTMINE", Position = Vec3(-892.176, 1203.678, 411.628), Radius = 32, TeamAvailability = 2, }, PLANTMINE_path2docs_9 = { GoalType = "PLANTMINE", Position = Vec3(-926.697, 1393.266, 378.467), Radius = 32, TeamAvailability = 2, }, PLANT_Back_Door_Access = { CoverSpots = { [0] = { AimVectors = { [0] = Vec3(1.000, -0.002, -0.031), }, position = Vec3(-2102.700, -3759.259, -19.869), stance = "stand", }, }, CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1476.000, -3760.000, 25.000), TagName = "Back Door Access", TeamAvailability = 4, }, PLANT_Cave_Door = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-432.000, 928.000, -330.625), TagName = "Cave Door", TeamAvailability = 4, }, PLANT_Command_Post = { CreateOnLoad = 0, ExplosiveType = 3, GoalType = "PLANT", Position = Vec3(2281.002, 209.500, 52.000), TagName = "Command Post", TeamAvailability = 6, }, PLANT_Gate_Area_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(122.506, -2716.000, 43.000), TagName = "Gate Area Barrier", TeamAvailability = 4, }, PLANT_Hangar_Barrier = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-1728.000, -1336.500, 22.000), TagName = "Hangar Barrier", TeamAvailability = 4, }, PLANT_Power_Generator = { CreateOnLoad = 0, ExplosiveType = 1, GoalType = "PLANT", Position = Vec3(-3028.000, 1612.000, 848.000), TagName = "Power Generator", TeamAvailability = 2, }, REPAIRMG42_1136 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Name = "REPAIRMG42_1136", Position = Vec3(-3952.000, 1936.000, 100.000), TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1194 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_1194", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-3984.000, 1512.000, 118.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1198 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_1198", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-1960.000, -1336.000, 68.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1200 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_1200", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(-736.000, -3184.000, 100.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1213 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_1213", Orientation = Vec3(-1.571, 0.000, -0.000), Position = Vec3(2368.000, -724.000, -196.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_1234 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(876.000, -1136.000, 340.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1328 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-36.000, 2544.000, 354.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1337 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-400.000, 1440.000, 354.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1510 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(1544.000, 2032.000, 68.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1739 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-736.000, -3184.000, 100.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_1774 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(2048.000, 1792.000, 354.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_2062 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", Position = Vec3(-3952.000, 1936.000, 100.000), TagName = "", TeamAvailability = 6, }, REPAIRMG42_468 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_468", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(2368.000, -724.000, -196.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_824 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_824", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-736.000, -3184.000, 100.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_825 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_825", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-3984.000, 1512.000, 118.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, REPAIRMG42_826 = { CreateOnLoad = 0, GoalType = "REPAIRMG42", GroupName = "", MinRadius = 0, Name = "REPAIRMG42_826", Orientation = Vec3(-1.571, -0.000, 0.000), Position = Vec3(-1960.000, -1336.000, 68.000), Radius = 0, Stance = "crouch", TagName = "", TeamAvailability = 6, Version = 1, }, ROUTE_TANKROOM = { GoalType = "ROUTE", Position = Vec3(-1986.309, 244.552, 190.091), Radius = 200, }, ROUTE_TANKROOM_2 = { GoalType = "ROUTE", Position = Vec3(-1726.372, -517.265, 1.127), Radius = 125, }, ROUTE_TANKROOM_right_1 = { GoalType = "ROUTE", Position = Vec3(-2354.013, -1001.745, 1.129), Radius = 125, }, ROUTE_TANKROOM_right_2 = { GoalType = "ROUTE", Position = Vec3(-2534.982, -2455.260, -38.869), Radius = 125, }, ROUTE_TANKROOM_right_3 = { GoalType = "ROUTE", Position = Vec3(-2086.762, -3220.641, -38.868), Radius = 125, }, ROUTE_TANKROOM_right_4 = { GoalType = "ROUTE", Position = Vec3(-1858.225, -3753.676, -42.872), Radius = 125, }, ROUTE_TANKROOM_right_5 = { GoalType = "ROUTE", Position = Vec3(-987.650, -3764.372, -62.873), Radius = 125, }, ROUTE_TANKROOM_right_6 = { GoalType = "ROUTE", Position = Vec3(251.763, -3801.624, 1.132), Radius = 125, }, ROUTE_TANKROOM_right_7 = { GoalType = "ROUTE", Position = Vec3(586.857, -2805.185, 1.131), Radius = 125, }, ROUTE_aboveammoraksteps = { GoalType = "ROUTE", Position = Vec3(-1413.890, 2297.042, 288.125), Radius = 125, }, ROUTE_abovefrontladderbox = { GoalType = "ROUTE", Position = Vec3(483.865, 2683.440, 0.125), Radius = 125, }, ROUTE_afterflightgate_1 = { GoalType = "ROUTE", Position = Vec3(964.367, -60.206, 1.125), Radius = 125, }, ROUTE_afterflightgate_2 = { GoalType = "ROUTE", Position = Vec3(809.816, 865.037, 0.125), Radius = 125, }, ROUTE_afterflightgate_3 = { GoalType = "ROUTE", Position = Vec3(-308.383, 2743.264, 1.125), Radius = 125, }, ROUTE_afterflightgate_4 = { GoalType = "ROUTE", Position = Vec3(-1005.345, 2497.451, 1.125), Radius = 125, }, ROUTE_alliedtankbayspawn1 = { GoalType = "ROUTE", Position = Vec3(2379.488, -2320.342, 81.125), Radius = 200, }, ROUTE_alliedtankbayspawn2 = { GoalType = "ROUTE", Position = Vec3(2168.077, -1944.607, 1.236), Radius = 150, }, ROUTE_ammoraksteps = { GoalType = "ROUTE", Position = Vec3(-1545.346, 2030.715, 34.465), Radius = 125, }, ROUTE_backdoor_doorway = { GoalType = "ROUTE", Position = Vec3(-1802.031, -2711.936, 1.129), Radius = 125, }, ROUTE_bakway2southsteps_1 = { GoalType = "ROUTE", Position = Vec3(-2236.000, 1617.314, 192.125), Radius = 125, }, ROUTE_bakway2southsteps_2 = { GoalType = "ROUTE", Position = Vec3(-1714.525, 1015.793, 449.125), Radius = 125, }, ROUTE_belowaxissniperperch_1 = { GoalType = "ROUTE", Position = Vec3(1248.337, 2440.335, 0.125), Radius = 125, }, ROUTE_belowaxissniperperch_2 = { GoalType = "ROUTE", Position = Vec3(1628.854, 1293.724, 0.125), Radius = 125, }, ROUTE_blowndoorladder = { GoalType = "ROUTE", Position = Vec3(502.126, -1342.813, -130.748), Radius = 125, }, ROUTE_cavedoor_1 = { GoalType = "ROUTE", Position = Vec3(319.340, 306.552, -382.875), Radius = 125, }, ROUTE_cavedoor_2 = { GoalType = "ROUTE", Position = Vec3(-563.380, 904.308, -382.875), Radius = 125, }, ROUTE_docsecure = { GoalType = "ROUTE", Position = Vec3(-2385.614, 1540.440, 785.127), Radius = 125, }, ROUTE_docshut = { GoalType = "ROUTE", Position = Vec3(-924.383, 1809.485, 657.133), Radius = 125, }, ROUTE_frontladderbox = { GoalType = "ROUTE", Position = Vec3(633.471, 2428.719, 0.125), Radius = 125, }, ROUTE_northsteps_1 = { GoalType = "ROUTE", Position = Vec3(-911.563, 2991.571, 289.128), Radius = 125, }, ROUTE_northsteps_2 = { GoalType = "ROUTE", Position = Vec3(-1648.424, 2022.583, 833.125), Radius = 200, }, ROUTE_outsidecpdoor = { GoalType = "ROUTE", Position = Vec3(1966.523, -411.057, 1.125), Radius = 125, }, ROUTE_outsidecpdoor_2 = { GoalType = "ROUTE", Position = Vec3(1958.387, 249.428, 1.125), Radius = 125, }, ROUTE_prt1_ammoroom_doorway = { GoalType = "ROUTE", Position = Vec3(-1159.180, -1923.066, 1.127), Radius = 125, }, ROUTE_southsteps_1 = { GoalType = "ROUTE", Position = Vec3(-1016.778, 956.935, 449.125), Radius = 125, }, ROUTE_southsteps_2 = { GoalType = "ROUTE", Position = Vec3(-1071.497, 476.652, 521.125), Radius = 125, }, ROUTE_southsteps_3 = { GoalType = "ROUTE", Position = Vec3(-1063.839, 928.318, 833.125), Radius = 125, }, ROUTE_tankbayspawn2cp = { GoalType = "ROUTE", Position = Vec3(2355.664, -1666.270, 1.125), Radius = 125, }, ROUTE_tankbayspawn2doorswitch = { GoalType = "ROUTE", Position = Vec3(1857.708, -1658.133, 1.125), Radius = 125, }, ROUTE_theflightgate = { GoalType = "ROUTE", Position = Vec3(1262.995, -1223.000, 1.125), Radius = 125, }, TRIPMINE_docs_1 = { AimPosition = Vec3(-943.875, 1888.861, 710.700), GoalType = "TRIPMINE", Position = Vec3(-925.875, 1889.290, 657.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_docs_2 = { AimPosition = Vec3(-960.138, 1704.125, 718.406), GoalType = "TRIPMINE", Position = Vec3(-958.916, 1722.126, 657.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_frontladder = { AimPosition = Vec3(452.125, 2574.954, 59.255), GoalType = "TRIPMINE", Position = Vec3(470.125, 2575.434, 1.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_northsteps_1 = { AimPosition = Vec3(-976.701, 3072.125, 346.397), GoalType = "TRIPMINE", Position = Vec3(-975.727, 3090.126, 289.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_northsteps_2 = { AimPosition = Vec3(-1245.787, 3108.125, 413.624), GoalType = "TRIPMINE", Position = Vec3(-1247.314, 3126.125, 353.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_northsteps_3 = { AimPosition = Vec3(-1587.875, 2736.842, 891.879), GoalType = "TRIPMINE", Position = Vec3(-1569.875, 2736.493, 833.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_northsteps_4 = { AimPosition = Vec3(-1599.875, 2192.269, 898.415), GoalType = "TRIPMINE", Position = Vec3(-1581.874, 2191.276, 833.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_radioroom_1 = { AimPosition = Vec3(-2303.098, 1640.125, 845.489), GoalType = "TRIPMINE", Position = Vec3(-2302.241, 1659.035, 785.132), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_radioroom_2 = { AimPosition = Vec3(-2305.350, 1431.875, 843.936), GoalType = "TRIPMINE", Position = Vec3(-2306.322, 1413.853, 785.128), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_radioroom_3 = { AimPosition = Vec3(-2929.854, 1376.125, 842.908), GoalType = "TRIPMINE", Position = Vec3(-2930.542, 1394.132, 785.128), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_radioroom_4 = { AimPosition = Vec3(-2935.810, 1695.875, 843.300), GoalType = "TRIPMINE", Position = Vec3(-2935.168, 1677.867, 785.127), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_southsteps_1 = { AimPosition = Vec3(-1119.875, 607.119, 781.771), GoalType = "TRIPMINE", Position = Vec3(-1101.875, 605.359, 725.125), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_southsteps_2 = { AimPosition = Vec3(-883.875, 765.041, 509.053), GoalType = "TRIPMINE", Position = Vec3(-865.839, 767.002, 449.126), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, TRIPMINE_southsteps_3 = { AimPosition = Vec3(-1063.875, 1073.837, 511.237), GoalType = "TRIPMINE", Position = Vec3(-1045.844, 1075.270, 449.127), Radius = 32, Stance = "crouch", TeamAvailability = 2, }, Version = 1, };