||================================================
||Author:			WuTangH
||Released:			Feb 2023
||Contacts:
||		Email:		panprezident789@gmail.com
||		Discord:	WuTangH#7270
||		ArtStation: www.artstation.com/xkokoska
||================================================

	This is a mapping environment pack of MD3 models, textures and shaders, typically used by idTech3 engine. However, feel free to port them to a different project, if needed.

||================================================

	How-to:
		Unpack all contents of the .pk3 file to your mapping installation. The pack consists of:
		
		"Foliages.map" is an example map, which includes terrain shaders with foliage, and all other models, too. it is also compiled to BSP, so you can run it in game, too (Wolf:ET, ET:Legacy preferebly).
		
		"Models_with_clip_brushes.map" is a prefab map. It includes clip brushes and models that need them. Small models that don't need collision are not part of this map (small trees and grass foliage).
		
		Shader files:
			"Foliage.shader" includes all shaders used by the example map - terrain, sky, alphapoles for texture blending. You can check grass density parameters for foliage here and copy them to your terrain shaders.
			
			"Models_foliage.shader" includes shaders for all models. You will probably want to ship this file with your map.
			
		DO NOT EDIT AND SHIP SHADER FILES under the same paths. If you want to edit something, copy shader contents, rename paths, etc.. to avoid conflicts with other maps.

		Textures folder consists of:
			editor folder, which is used by Radiant only,
			terrain textures,
			sky textures.
		Look at Credits at bottom for some more info about textures.

		Color tone of all models was adjusted to blend smoothly with terrain texture... you might need to change that if you plan to change terrain textures in your map.


		MODELS:
			------------------------------------------
			NAME				POLYGONS	VERTICES
			------------------------------------------
			cliff01.md3			290 tris	179 verts

			foliage01.md3		8 tris		15 verts
			foliage01b.md3		8 tris		15 verts
			foliage02.md3		6 tris		12 verts
			foliage03.md3		6 tris		12 verts
			foliage04.md3		20 tris		22 verts
			foliage05.md3		13 tris		17 verts
			foliage06.md3		13 tris		17 verts

			rock01.md3			76 tris		45 verts
			rock02.md3			122 tris	73 verts
			rock03.md3			161 tris	103 verts
			rock04.md3			210 tris	148 verts
			rock05.md3			156 tris	87 verts
			
			tree_big01.md3		640 tris	670 verts
			tree_big02.md3		512 tris	602 verts
			tree_medium.md3		312 tris	409 verts
			
			tree_small01.md3	189 tris	267 verts
			tree_small02.md3	189 tris	367 verts
			tree_small03.md3	294 tris	464 verts
			tree_small04.md3	264 tris	382 verts
			------------------------------------------

			Keep in mind that tree_small models are a bit heavy on vertices compared to their tris counts. This is because every leaf has its own square mesh, unlike bigger trees that use a branch texture.

||================================================

	Credits:
		Terrain rock and dirt textures were created by Kemon. (https://github.com/realkemon/home)
		Sky textures are shipped with the latest versions of garux-NetRadiant. Read DISCLAIMER on: www.quake3world.com/forum/viewtopic.php?f=10&t=54926
		The rest of the pack is made by me - from scratch, or a modified texture from textures.com (free)
		..give credits, alright?

||================================================

Compiler paramenters of the foliages.map:
	[q3map2] -meta -mv 1024 -mi 6144 -samples 4 -samplesize 4 "[MapFile]"
	[q3map2] -vis -saveprt "[MapFile]"
	[q3map2] -light -fast -samples 4 -samplesize 4 -bouncegrid -v -thresh 0.5 -shade -shadeangle 60 -skyscale 1.75 -dirty -dirtdepth 256 -lightmapsize 2048 -patchshadows -bounce 6 -external "[MapFile]"